During the "Still Wicked" challenge, a few members had asked me what was the difference between a
"design" and a "scene". And that's a good question. It seems when I've asked for a "design" challenge entry, some members will misinterpret and create a "scene"; and, when I've asked for a scene, some members will create a design.
This tutorial covers the difference between design and scene as far as our group is concerned through definitions and examples. If you have any questions, or something to add to this tutorial, please don't hesitate to comment to this
blog.
Definitions--Applied Arts, Graphic Design, Fine Arts, Scene
I no longer have my art books on fine arts and design so I relied on Wikipedia to help me with the following "formal" definitions. I did do some editing to make the definitions clearer.
The word
"design" is connected to many disciplines including
Applied Arts and Graphic Arts.
Applied Arts: The application of design and aesthetics to objects of function and everyday use.
Graphic Design: A creative process undertaken in order to convey a specific message (or messages) to a targeted audience. Common uses of graphic design includes identity (logos and branding), web sites, publications (magazines, newspapers, and books), advertisements and product packaging.
Fine Arts: Fine Arts describes an art form developed primarily for aesthetics and/or concept rather than practical application.
Scene: In art, the environment, or atmosphere, for which objects are place. Another word for scene is background.
For our purpose,
a Design is a deviation that is generally 2-Dimensional (objects exist in a flat environment) and is very decorative in nature. It may or may not contain words, symbols, etc., but it shouldn't look like something that exist in the real world.
A Scene is an environment that contains a background that is not flat, or can be considered as decor (no words should be in a scene--words will turn it into a design). It should look more like something that might and can exist in the real world.
The Elements And Principals Of Design
The
"Elements and Principals of Design" are the set rules or guidelines when considering the impact of a piece of artwork. They can exist in both designs and scenes. The difference depends on how they are put together.
See below for the definitions of the "Elements And Principals of Design" to help you understand the difference between a design and scene.
This deviation uses just about all of the elements and principles of design to create a dynamic scene.
The definitions are below and you can find an example of each Element or Principle of design here:
[link]:
The Elements Of Design are:
Texture=The quality of a surface or the way any work of art is represented.
Form=The forming of two or more shapes or as three-dimensional shape (cube, pyramid, sphere, etc.)
Space=The area provided for a particular purpose; it includes the background, foreground and middle ground. Space also refers to the distances or areas around, between or within components of a piece.
Line=Line is most easily defined as a mark that spans a distance between two points.
Color=Color pertains to the use of hue in artwork and design.
Value=Value, or tone, refers to the use of light and dark, shade and highlight.
Shape=the use of areas in two dimensional space that can be defined by edges, setting one flat specific space apart from another.
The Principles of Design are:
Unity=The feeling of completeness.
Harmony=Using similar elements throughout the work to give an uncomplicated look.
Variety=The quality or state of having different forms or types.
Balance=Arranging elements so that no one part of a work overpowers, or seems heavier than any other part.
Contrast=Using elements that conflict with one another.
Pattern/Rhythm=Showing consistency with colors or lines through repetition.
That's all for this tutorial. If you have a topic that you like for me to cover, just make a comment under this blog. Next month's tutorial will cover light, dark and making shadows.
Tutorial--Scene Versus Designby #ManipulateThis